Upholding Standards
Here's how I see standardization in visual effects...
Still photographers (we are talking mid-1800's onward) shot in whatever format (aspect ratio) they wanted or could afford. Most still cameras were custom built or built in very limited production runs (as fast as one guy could make them). Same was true for early motion picture cameras until Bell & Howell came out with a mass-produced film camera in the 1920's.
What made Bell & Howell camera especially important to the development of visual effects was that it increased the ability of filmmakers to shoot multiple images within the same frame of film through a variety of clever masking techniques. You could block the light from hitting part of the film the first time the film went through the camera, mask the part you just exposed, and run it through the camera again, this time exposing the part of the film you covered in the first run through the camera.
Capturing motion pictures with any kind of assurance that you would get an image required an agreement between the people flogging cameras and projectors and those flogging the film to go in the cameras. Slot A had to fit into Tab B (within a reasonable tolerance). Things had to fit because it made good business sense -- a weavy, wobbly image would make audiences heave, head for the door or both.
Later when motion picture film size was standardized for a variety of true and apocryphal reasons, camera operators cranked their cameras at speeds which suited them, speeds may or may not have been replicated by the projectionist who may have been taking his or correspondence course in modern electronics between reel changes. This meant that there was no guarantee that the exhibitor would run the film at the speed the filmmaker intended.
Then along came sound in the late 1920's and the speed of the film going through the camera *had* to be standardized so that every character didn't sound like a schoolkid hopped up on helium or Paul Robeson waking up after a long night partying.
So film speed was standardized to a specific frame rate which turned out to be 24 frames per second.
The need for things to "fit" is especially important in creating the illusions of visual effects.
Much of the early history of visual effects involves developing increasingly tighter registration and synchronization of cameras used to shoot the elements for a shot.
Not just the light had to match among elements.
The movement of the elements in the shot -- and the movement of the film through the camera as well -- had to match. The elements had to tell the story without drawing attention to themselves -- and without being copied readily by the joker in the studio down the boulevard. (Mark Cotto Vaz and Craig Barron's highly readable Invisible Art, a loving history of what has come to be called "matte painting," tells of the lengths early filmmakers went to guard their particular tricks of the trade.)
As time progressed, developments in optics and the electromechanical components of film recording and projection permitted closer and closer registration and synchronization, both during the shoot and during the post-production process (in processes such as optical printing).
Nowadays, organizations like SMPTE help keep technical standards in line and confusion to a minimum.
This is all by way of introducing the key visual effects concept of matching.
Though the human visual system does have its drawbacks (for example, we suck at judging distance and scale in the absence of other visual cues). it is very good at noticing things that break a pattern, appear misaligned, wonky, skewed, or "somehow" not right.
To be successful at pulling off a "trick" shot you had to have control over the frame.
My view that the human trait of noticing patterns (even making patterns in one's mind when a pattern really does not exist -- see, for example, Al Seckel's work in optical illusions) has been selected through evolution. The creatures who were more likely to notice the change in patterns were probably better at spotting food and predators, were therefore more likely to survive and pass their genetic makeup to their offspring.
One of the great advantages of computers is that one can write a set of instructions that enable optical, electromechanical and digital equipment to tirelessly repeat a series of actions within tolerances than a human cannot maintain over time. These are sometimes called "passes" and there can be dozens of them in a single visual effects shot which are then combined into a single visual effects shot. Though I am loathe to introduce vfx jargon in this blog, this is a term probably you need to know: motion control.
In motion control, a camera can shoot a variety of elements which can be combined into a single image by creating the illusion that all of the elements were photographed by the camera at the same place and time instead of being shot separately as separate passes and composited together.
(We see here again the world of visual effects playing with the fourth dimension of time.)
Of course, the moving picture itself is an illusion in the sense that it is succession of still frames because of the peculiarity of the human visual system called persistence of vision.
Matching, synchronization, standardization -- all attempts by filmakers to get control over the frame and the movement of elements within the frame.
